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The illustration of the red right hand is an adaptation by Chris Sakkas of ‘Logo of the Gauntlet Scout Network from Warwickshire, UK’ by Rockguitargeorge, and from Wikimedia Commons. It is under a Creative Commons Attribution-ShareAlike 3.0 Unported license. https://commons.wikimedia.org/wiki/File:Gauntlet_Kenilworth_Scout_Network_logo.png
The Trash Dragon was designed to play with the idea of monster creation in DW. I wanted to create something truly pitiful, but still capable of really complicating the characters’ live if they just try to bull through. Monster moves, especially if you add in triggers, can do a lot to direct and change the flow of a game. I love monster moves that can apply outside of combat or conflict.
Solitary, Huge, Intelligent, Hoarder
Accidental trash avalanche (w[2d10] damage), 24 HP, 3 Armor
Reach, Near, Far
The Hoarding Dragon, also referred to as the Trash Dragon, takes its kin’s attraction to great piles of wealth to unhealthy, obsessive extremes. Where other Dragons will collect hoards of precious metals and jewels, the Hoarder Dragon is not so discerning. It will collect any rubbish, trash, or miscellany it finds. A Trash Dragon’s hoard is often made up of worthless items and objects that It has picked up and simply cannot part with. It clings to these things, overstuffing it’s lair to the point where it can barely move without causing avalanches of rubbish. Trash Dragons are seen as pitiable, pathetic creatures, but despite the trouble they cause, very few will seek out and kill them. While most of their hoard is worthless junk, there can sometimes be rare magical or valuable items in amongst the dross. Instinct: To hoard trash and mundane items to excess
When you feel threatened or uneasy, recede into your hoard
When your hoard is threatened, make weak arguments as to why you need every single item
When they steal something, chase them, and beg for it back
When they kill you, pass your compulsion to them
The Grey Prince and his Red Right Hand are a monster and a magical item from the upcoming Dungeon World supplement The Lands of the Dead (see a work in progress). This supplement will give you the tools to make your own exciting afterlives to have new adventures in, and for departed favourite characters to escape from.
The Grey Prince
Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous
Hollow Touch (b[2d12+2] damage, ignores armor), 25 HP, 6 Armor
Special Qualities: Immortal, Can never truly be destroyed, Send them mad with your empty gaze
The Grey Prince is an ancient spirit from beyond the stars, a wanderer from when the world was a hot swirling cauldron of potential. It is then that the Grey Prince came, and cooled the world with it’s chill, hollow touch. When the first living thing crawled upon the world’s surface, it was the Grey Prince that touched it, and gave it the gift of death. The Grey Prince is ancient, eternal, and wishes only to conquer and dominate the Dead. When it’s army of dead souls is large enough, the Grey Prince will invade the bright warm world of the living, and suck out it’s warmth and light, until it too is a pale, cold shadow. Then the Grey Prince will leave this hollowed out world to find another bright, hot cauldron to cool with it’s hollow touch. Instinct: Conquer the Shade
Bleed their souls of wonder
Bind the dead to its service with clever words
Call up its horde of dead souls
Dominate them with ancient knowledge
The Red Right Hand
A severed right hand, coated in slick red blood that never dries. It is said to belong to the Grey Prince, a being from beyond the stars that brought death and decay to the world at the beginning of time. For the price of a piece of your soul, you can use the hand to tear the veil between the living and any land of the dead, but you will gain the attention of the Grey Prince, who tirelessly seeks his lost Hand.
The hand can tear an opening in the veil between the land of the living and a land of the dead. Living and dead can pass both ways through the opening. When you slash at reality with the Red Right Hand, say which land of the dead you made an opening to, and roll+Wis. On a 10+, choose 1. On a 7-9, choose 2. On a miss, all 3:
The opening will not close
You lose a piece of your soul: lose 3 XP.
The Grey Prince has noticed you, and He is coming …