This work is licensed under a Creative Commons Attribution 3.0 Unported License.
The illustration of the monster is ‘Vulcan 2D’ by David Revoy (concept by Katarzyna Zalecka), and from AncientBeast. It is under the Creative Commons Attribution-ShareAlike 3.0 Unported licence. http://opengameart.org/content/vulcan-2d-ancientbeastcom-creature
To run a monster during a fight, I need to know three mechanical stats: hit points, armor, and damage (plus tags associated with their attack). I can improvise everything else based on my mental picture. Problem is, the monster creation rules spread out modifiers to hit points, armor, and damage throughout the questionnaire (interspersed with tags, moves, and qualities). So here’s the same questionnaire, but reorganized to derive the stats. I find it much faster to use on the fly.
(Download the PDF to see the reorganised questionairre).