Skirmisher, by Justin Wightbred

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 Unported License.

This blog is periodically re-posting Number Appearing which was first written by Justin Wightbred for the Dungeon World Kickstarter and is available on the Dungeon World site. The art for this entry is by Ed Heil. Justin is currently working on the second edition of Number Appearing, so please post suggestions and ideas in the comments.

If your fellow players ask where your character is or complain that you have gone off again three times, you may take this move when you level up:

Swift Exit

Name your escape route and roll+DEX. On a 10+ you escape. On a 7–9, you can choose to escape or stay, but if you escape it costs you: the GM will tell you what you leave something behind or take something with you. On a miss,you’re caught vulnerable.


Once you’ve taken swift exit, the following moves count as class moves for you. In addition to your normal list of moves, you may choose from this list when you level up.


When you defy danger by moving quickly and decisively take +1 on the roll.

Master Skirmisher

When you hack and slash and roll a 7-9 you may choose to dodge, parry or redirect their attack but do no damage of your own.

Hard Target

When wearing no armor and carrying less than half your load you effectively have armor 2.



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