[GP 1] The Engine of Destruction

Text: Creative Commons Attribution 3.0 Unported licence.

Artwork: Assassin Bot, Nicolas Mina, OpenGameArt.org, Creative Commons Attribution 3.0 Unported licence.

The Engine of Destruction

A class by Johnstone Metzger

Cold, logical, inhuman: this is what they assume, and perhaps they are right. A powerful thinking machine you are, built to roam across planets unimpeded, built for war, built for science! You are not weak like these humans, you are impervious, immortal; a truly sustainable being. What need have you for air and water and children? The whole vast universe lies before you, and there is no world now that can deny you trespass.

You are a robot, created to fulfill a great need, programmed with a mission of the utmost importance. Is this still your driving force or have you grown, reprogrammed yourself and found a new purpose? For once you build a machine that thinks, it thinks for itself.

The engine of destruction is an alternative version of the fighter, designed for weird science fantasy adventures. The engine of destruction can make a good ranged fighter, infiltrator, or information gatherer: play one if you want to wreck things and employ an array of gadgets.

Names

Andromeda, Ash, Call, Coppélia, Daneel, Destructor, Futura, Ilia, Klapaucius, Olympia, Pris, Robbie, Sulla, Zed

Look

Choose one for each:

Glowing “Eye(s)”, Human Eyes, or Many Eyes.

Computer Voice, Human Voice, or Inhuman Voice.

Metal Exterior, Plastic Exterior, or Synthetic Skin.

Humanoid Shape, Vehicular Shape, or Weird Shape.

Stats

Your maximum HP is 10+Constitution

Your base damage is d10.

Starting Moves

Choose a specialization and gain the corresponding move:

Scientific Exploration Robot

When you discern the realities of non-living matter and energy, you can roll with INT instead of WIS.

Seek and Destroy Unit

When you use your built-in weapons, you can roll with STR to volley instead of DEX.

Tank

You have a heavy, reinforced metal exterior (2 armor, implanted, 2 weight) to protect you from harm.

You start with these moves:

Automatic Systems

You have various mechanical functions built into your robot body. Choose three:

  • Drug injectors (applied): You have anesthetic and one thief poison of your choice

  • Extendible limbs: Add reach and near to your melee attacks

  • Flame thrower (reach, ignores armor, messy, reload) and gas (3 ammo)

  • Force field: Gives you 2 armor when turned on

  • Lasers (near, far, 1 piercing): You take 1d6 damage instead of expending ammo

  • Projectile cannon: Makes any hand-held object a thrown weapon (near, far)

  • Stun-wave projector (near, ignores armor, stun)

  • Suspensor arrays: You can hover and slowly levitate

  • Utilities: You have an endless array of gadget utilities, from a portable kitchen and film projector to interior storage space, radio communication and spot lighting

  • Weaponized: With metal fists and implanted blades (close), you do +2 damage in melee

Bend Bars, Lift Gates

When you use pure strength to destroy an inanimate obstacle, roll +STR. ✴ On a 10+, choose 3.
✴ On a 7–9, choose 2.

  • It doesn’t make an inordinate amount of noise.

  • It doesn’t take a very long time.

  • Nothing of value is damaged.

  • You can fix the thing again without a lot of effort.

From the Ashes, a Titan Arises

When you lose all your hit points, you don’t roll for your last breath; the one who rebuilds or repairs you does, and deals with Death on your behalf. If they are a scientist or technician, they can roll +INT.

Welcome to the Machine

When you make camp, you don’t consume rations and you don’t sleep (or heal HP like others).

When you consume fuel in order to restore lost hit points, roll +CON. On a 10+, you have enough to repair yourself fully. ✴ On a 7–9, you can restore half your lost hit points, but you need something else to finish the job. The GM will tell you what. ✴ On a miss, you consume all your fuel to no avail: you must have more!

Alignment

Choose your programming:

Lawful

Perform, under duress, the specific job or work you were created to do.

Good

Provide humans with wealth and riches or helpful technological devices.

Evil

Deliver suffering unto intelligent, organic life forms.

Gear

Your load is 12+STR. Choose up to two of the following:

  • 2d6 coins

  • Bag, box, or case

  • Clothes

  • Holographic recorded message

Bonds

Fill in the name of one of your companions in at least one:

_______________ helped get me repaired when I was broken.

_______________ knows a secret about my construction!

_______________ understands me perfectly, even though I am a robot.

I was programmed to help _______________.

Advanced Moves

When you gain a level from 25, choose from these moves.

Automated Targeting Systems

When you wound a living, organic enemy, your next attack against the same foe deals +1d4 damage.

Cannibalized Technology

When you have access to the proper tools, you may install technological devices into yourself. Instead of this technology existing as a separate unit, it is now a functional part of your robot body.

Change of Face

You have synthetic skin that can be modified to make you look like a range of human beings. You can mimic another person’s physical features but not their behaviors and mannerisms. Choose one feature that persists no matter what your face looks like.

Environmental Sensors

When you use your sensors to study the natural or supernatural influences at work in the environment, they tell you what forces are at play in your location (especially arcane or divine forces), roll +INT. ✴ On a 10+, the GM will give you good detail. ✴ On a 7–9, the GM will give you an impression.

Fully Loaded

You get another two automatic systems functions.

Iron Hide

You have +1 armor.

Mechanical Objectivity

When you analyze a creature’s behavior with your computer brain, roll +INT. ✴ On a 10+, ask the GM 2 questions from the list below. ✴ On a 7–9, ask 1:

  • How can I exploit or protect them?

  • What do they need right now?

  • What will they do next?

  • Where can I find them?

Merciless

When you deal damage, deal +1d4 damage.

More Human than Human

Get one move from another class. Treat your level as one lower for choosing the move.

Versatile Utility

Choose a second specialization move (now you have two).

Zardoz Speaks to You

When you parley using threats of impending violence as leverage, you may roll with STR instead of CHA.

When you gain a level from 6–10, choose from these moves or the level 2–5 moves.

Assimilated

Requires: More Human than Human

Get one move from another class. Treat your level as one lower for choosing this move.

Bloodthirsty

Replaces: Merciless

When you deal damage, deal +1d8 damage.

Calibrated Targeting Adjustments

Replaces: Automated Targeting Systems

When you wound a living, organic enemy, your next attack against the same foe deals +1d8 damage.

Jet Propulsion

You can fly at any speed.

Kaiju Fighter

When you hack and slash a monster larger than you or defy its danger, take +1.

Precision Measurement

Requires: Mechanical Objectivity

When you examine an enemy’s structural integrity, ask the GM how many hit points they have.

Steel Hide

Replaces: Iron Hide

You gain +2 armor.

Superior Warrior

When you hack and slash, on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.

Transformer

Requires: Change of Face

When you transform your body to copy a creature, machine, or object that you have observed closely, roll +DEX. ✴ On a 10+, hold three. ✴ On a 7–9, hold two. ✴ On a miss, hold one anyway.

Spend your hold to pass yourself off as the thing you are copying when scrutinized or to use one of your robotic abilities without transforming back to your normal form.

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