[GP 1] The Necromancer

Text: Creative Commons Attribution 3.0 Unported licence.

Artwork: Necromancer, Shari Chankhamma, Prismatic Art Collection, Creative Commons Attribution-ShareAlike 3.0 Unported licence.

The Necromancer

A class by Giovanni Lanza

There are certain assumptions people make about death. Death is final. You either go up with the angels or down with the devils. Once the body dies the magic is gone. What else is the soul used for?

Whether in a respected mage college or in your hut far removed from society, you have uncovered the secrets of binding a soul to your will. This connection to the spirit world has granted you abilities far beyond most people’s imaginations.

So what do you say? Knock ‘em dead.

Names

Dwarf

Emet, Momor, Oyama, Sekhmet, Nero, Cega, Doriru, Iesi, Berod, Airi, Rimna, Lahi

Human

Leoric, Nihlath, Myrkul, Azoth, Imhotep, Mordecai, Nija, Nihasa, Prosperine, Zente

Look

Choose one for each:

Haunted Eyes, Dead Eyes, or Inky Black Eyes

Wild Hair, Bald, or Styled Hair

Tattered Robes, Fine Robes, or Traveling Clothes

Bony Body, Wasted Body, or Mummified Body

Stats

Your maximum HP is 6+Constitution.

Your base damage is d6.

Starting Moves

Choose a race and gain the corresponding move:

Dwarf

You can cast a version of the cleric’s divination spell by spending 1 Soul, though you can only see past visions of dead people.

Human

As long as you have at least 1 Soul, you gain +1 to parley.

You start with these moves:

Soulthief

When you perform last rites over a sentient humanoid and take a fetish from the body, roll +INT.
✴ On a 10+, you gain 1 Soul. ✴ On a 7–9, you gain 1 Soul, but the spirit of the deceased wants something in return. Choose one:

  • You take 1d4 damage

  • The spirit of the deceased curses you; take −1 forward to your next action

  • You have to perform a service for the spirit

You can only have as many Souls as your level+1, and they stay bound until used. You can spend 1 Soul to create the following effects:

  • Contact spirits, as the wizard spell

  • Put on the Mantle of Death, creating an effect equivalent to the cleric spell cause fear cast on a target of your choice with you as the frightening object

  • Manifest a Ghost Light, as the wizard cantrip light

When you make a roll using +Soul instead of a stat, you cannot add more than your INT to the roll no matter how many souls you have collected.

A fetish has 1 weight.

Touch of the Grave

When you hack and slash, you deal additional damage equal to the number of Souls you have.

Vampiric Touch

When you touch someone and focus on their life energy, roll +INT. ✴ On a 10+, you deal your damage to the target and heal yourself of that much damage. ✴ On a 7–9, choose one:

  • You take what you can get, dealing and healing half damage

  • You spend 1 Soul

  • You put yourself in a bad spot

Forbidden Lore

When you spout lore about spirits or the lands beyond the Black Gate, take +1 forward.

Alignment

Choose an alignment:

Good

Carry out a spirit’s last request.

Neutral

Uncover a dead secret.

Evil

Cause terror in living creatures.

Gear

Your Load is 7+STR. You start with dungeon rations (5 uses, 1 weight). Choose your defenses:

  • Leather armor (1 armor, 1 weight)

  • Bag of books (5 uses, 2 weight) and 3 healing potions

Choose your weapon:

  • Sacrificial dagger (hand, 1 weight)

  • Scythe (close, two-handed, 1 weight)

Choose one:

  • Bandages (3 uses)

  • Candles and incense (+1 forward to soulthief, 3 uses, 1 weight)

Bonds

Fill in the name of one of your companions in at least one:

I helped one of __________’s ancestors be at peace.

I brought __________ back from Death’s Door.

__________’s beliefs about the afterlife are wrong. I shall try to show them the truth.

Advanced Moves

When you gain a level from 2–5, choose from these moves.

Bloodsucker

When you use vampiric touch, you deal d8 damage.

Deathwatch

When you focus on someone, you can tell how many hit points they have.

Ectoplasmic Defense

While you have at least one Soul, you have 2 armor.

Lifesense

When you concentrate, you can detect the life force of creatures nearby.

Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

Soul Magic

Choose from either the cleric or wizard spell lists. You can cast a spell from that list as if you were a wizard or cleric of your class level −1 by spending a soul.

Spirit Lore

When you first encounter an important creature, location, or item (your call) that pertains to spirits or the afterlife, you can ask the GM any one question about it; the GM will answer truthfully.

When you gain a level from 6–10, choose from these moves or the level 2–5 moves.

Black Arrows

You can volley with +Soul instead of +DEX, and your weapon gains the ignore armor tag.

Bloodsucking Fiend

Replaces: Bloodsucker

When you use vampiric touch, you deal d10 damage.

Ectoplasmic Armor

Replaces: Ectoplasmic Defense

While you have at least one Soul, you have 4 armor.

Grim Reaper

When you hack and slash, you roll +Soul instead of +STR, and your weapon gains the ignore armor tag.

Multiclass Initiate

Get one move from another class. Treat your level as one lower for choosing the move.

Student of Magic

Requires: Soul Magic

Get one move from the cleric or wizard advanced move list.

Unfettered Souls

You no longer need to tie a Soul to a fetish when using soulthief.

Vitality Transfer

You can use your vampiric touch to heal someone else. You must touch both creatures in order to do this.

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