[GP 1] The Warrior

Text: Creative Commons Attribution 3.0 Unported licence.

Artwork: Fighter, Grace D Palmer, Prismatic Art Collection, Creative Commons Attribution-ShareAlike 3.0 Unported licence.

The Warrior

A class by John Ryan

Barbarian. Savage. Berserker. Monster. Beast.

You’ve been called all these names, and more, by these people who hold their pretty courts in their cities and hide behind their walls from the darkness, who proclaim themselves chosen by the gods, then stab each other in the back over a few handfuls of gold. And they call you a savage? They have sworn no oath they will not break, and have no honour they will not sell.

You know what is good in life. Blood and war, victory and honour. There is beauty in a clean kill, honour to be found in a good death.

Today is a good day to die.



Gotrek, Katrin, Frey, Tordek, Korrim, Akrek


Cyrus, Varyia, Dessia, Daevys, Skyra, Rysind


Kane, Alaric, Boudicca, Wu Shi, Anyanka, Morganna, Jamaal, Domina, Leonid


Choose one for each:

Hardened Eyes, Mad Eyes, or Sharp Eyes

Long Flowing Hair, Mohawk, or Bald Head

Scarred Face, Tattooed Face, or Angular Face

Nearly Naked, Leathers, or Animal Hide


Your maximum HP is 10+Constitution.

Your base damage is d10.

Starting Moves

Choose a race and gain the corresponding move:


Choose one specific type of foe: dragons, giants, goblin-kin, or demons. When you battle against that foe, deal +1d4 damage. Add “Never let a _______ live” to your code.


As long as you hold fury, you can Hack and Slash using DEX instead of STR, and you can spend 1 fury to add your DEX to your damage.


As an outsider from beyond the so-called “civilized” lands, you take +1 to parley with those who are shunned by “civilized” society.

You start with these moves:

Warrior’s Code

Choose 2, 3, or 4 options for your code:

  • Always fight hand-to-hand

  • Never lie or cheat

  • Always offer enemies mercy

  • Never let a slight go unchallenged

  • Never wear armour

  • Always protect the weak

  • Never let an enemy walk away from a fight unscarred

As long as you hold true to your code, you can still hold fury. If you break your code, you cannot hold fury until you somehow redeem yourself through a quest or sacrifice.

Heat of Battle

When you charge into battle heedless of the risks to yourself, hold 2. This is your fury. You can hold a maximum amount of fury equal to the number of restrictions in your warrior’s code. Lose all your fury held when the battle is over, or you retreat.

When you make a hand-to-hand attack, spend a fury to:

  • Add forceful, stunning or 2 piercing to your attack

  • Add your STR to your damage

  • Deal damage to another target within your reach

You Don’t Want To Make Me Angry

Whenever you take damage, hold 1 fury.

Bend Bars, Lift Gates

When you use pure strength to destroy an inanimate obstacle, roll +STR. On a 10+, choose 3. On a 7–9 choose 2:

  • It doesn’t take a very long time

  • Nothing of value is damaged

  • It doesn’t make an inordinate amount of noise

  • You can fix the thing again without a lot of effort


Choose an alignment:


Stand up for the weak in the face of insurmountable odds.


Break a law of the “civilized” world.


Punish the dishonourable at some cost to yourself.


Your Load is 12+STR. You carry dungeon rations (5 uses, 1 weight) and a minor treasure or heirloom worth at least 12 coins. Choose one serious weapon:

  • Mighty axe (+1 damage, close, 2 weight)

  • Hefty warhammer (forceful, close, 3 weight)

  • Bronze spear (2 piercing, reach, 2 weight)

Choose your defense:

  • Leather armour (1 armour, 1 weight)

  • Sharp dagger (+1 damage, hand, 0 weight)


Fill in the name of one of your companions in at least one:

_______________ owes me their life, whether they admit it or not.

I have sworn to protect _______________.

I worry about the ability of _______________ to survive in the dungeon.

_______________ is soft, but I will make them hard like me.

Advanced Moves

When you gain a level from 2–5, choose from these moves.


When you slay a foe, hold +1 fury.

Come And Get It

When you call out a foe in single combat, roll +CHA. ✴ On a 10+, it’s on: no-one else will attack you, and your chosen foe will only attack you. ✴ On a 7–9, choose 1:

  • Your chosen foe honours the duel. His buddies? Not so much

  • Nobody else will come at you, but your chosen foe has no compunctions about slaying anyone who stands between you and him

Red Visions

When you discern realities in battle, roll with fury instead of WIS.

Too Angry To Die

If you drop to zero HP, you don’t have to take your last breath until you spend all your fury or the battle ends.

By Grabthar’s Hammer

When you see an ally defeated, take +1 ongoing, forever, against whichever foe took them down.

Hear My Roar!

When you charge into battle screaming at the top of your voice, hold 3 fury instead of 2.

To Me, My Brothers!

When you attempt to rally warriors to your banner, roll +CHA. On a hit, you rally a band of warriors who will fight for you for one battle. On a 10+, choose 3. On a 7–9, choose 2.

  • The war-band is as large as you could hope for

  • The war-band you select will follow you into the jaws of hell itself

  • The war-band is well-equipped

  • The war-band is made up of veteran warriors

  • The war-band will not expect a great reward at the end of the battle


When you grapple with a foe, roll +STR. ✴ On a hit, you successfully pin them in place, unable to act. ✴ On a 10+, hold 3. ✴ On a 7–9, hold 1. Spend your hold one-for-one to:

  • Move them a short distance, keeping them pinned.

  • Expose them to an ally’s attack.

  • Deal damage to them.

  • Hurl them into the air.

When your hold is spent, they are no longer pinned.

Mystic Warrior

Get one move from the druid class.


Choose a weapon you have used to slay a legendary and terrible foe. When you brandish that weapon, take +1 to CHA moves.

I Will Be Your Shield

When you defend, you can spend fury as if it were hold to choose options from the defend list.

When you gain a level from 6–10, choose from these moves or the level 2–5 moves.

The Rock

Requires: Wrestlemania

When you grapple with a foe, on a hit you can spend your fury as hold.

The Hard Place

When you defend, add your fury to your armor.

Spirit Warrior

Requires: Mystic Warrior

Choose another move from the druid class list.


When you roll with STR or CON, you can spend 1 fury to add +1 to your roll, retroactively.

Heave & Cleave

Add the following option to heat of battle: “Deal damage to every foe within your reach”.

Great Khan

Requires: To Me, My Brothers!

When you gather warriors to your banner, you get to choose an extra option on a hit. Add the following options to the list:

  • The war-band will bring mystic powers or ancient artifacts to bear on your foes

  • The war-band will follow you as long as you continue to bring them victories


Add the following option to heat of battle: “Break their bones”.

A Coward’s Tools

When you suffer damage from ranged weapons, take half damage after armor.


When you spend fury on an attack, it ignores armor.

I’m Always Angry

You can always hold up to 3 fury, even if you break your warrior’s code.


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