[GP 1] Monsters

Text: Creative Commons Attribution 3.0 Unported licence.

Artwork: Fish-Beast, Michael Wight, created for Grim Portents, Creative Commons Attribution 3.0 Unported licence.

Artwork: Wendigo Spirit, Giovanni Lanza, created for Grim Portents, Creative Commons Attribution 3.0 Unported licence.

Monsters

The dracolich was created by Jeremy Friesan and originally appeared in Take on Dragons.

The ice mummer was also created by Jeremy Friesan

The wendigo spirit and the wendigo beast were created by Jeremy Strandberg

Drowned Solitary, Stealthy

 fishthing

Slam (d10+2 damage) 20 HP 1 Armor

Close, Forceful

Special Qualities: Amphibious, Drowning aura

The drowned lost their lives in the watery deep. The evidence of their gasping death always saturates their clothing and flesh, and fills the air around them.

Many drowned came to their current circumstances when their ships went down at sea with all hands. Others, more ancient, first arose when their island homes sank beneath the waves ages ago, drowning all. Instinct: To drag down to the depths

  • Drown someone, underwater or not

  • Suddenly attack from water

  • Bring someone underwater

Dracolich Solitary, Cautious, Hoarder, Intelligent, Huge, Magical, Undead, Terrifying

Bite (b[2d10]+4 damage, 4 piercing) 20 HP 5 Armor

Reach, Messy

Special Qualities: Creature of death

Extending a dragon’s already long life beyond the threshold of death, the dracolich is the most miserly of creatures. Consumed by greed yet patient beyond comprehension, the dracolich is a dangerous cancer, laying plans that span decades and centuries. Instinct: To amass and sequester knowledge

  • Breathe enervating shadows

  • Command and control the ancient and forgotten

  • Avoid destruction by reforming at its phylactery

Ice Mummer Group, Devious

Slam (d6 damage) 13 HP 1 Armor

Close

Special Qualities: Made of ice

The meticulously reconstituted frozen remains of a person ritually frozen then shattered into thousands of pieces, an ice mummer is the agent of a greater evil. Bound to its icy oxidized bronze mask, the voiceless ice mummer is a harbinger of its master’s incursion. Instinct: To obey its master

  • Reveal the horror beneath the mask

  • Disperse in a whirlwind of ice and snow

  • Be its master’s eyes

Wendigo Spirit Solitary, Devious, Intelligent, Planar

Wendigo Spirit

Special Qualities: Insubstantial, Invisible

Hunger calls it forth, hunger in the long long nights and the never-ending cold. First you hear it as a whisper, dark thoughts you’d never think: “he’s not going to make it” and “why should both of us starve?” And it grows, grows to a howl, until your only thoughts are “a waste of good meat” and “stringy, sure, but he’ll cook up nice.” And that first bite, I bet it’s all the spirit promises. But that first bite lets the spirit in, clothes it in your flesh, and then you’ll never be satiated again. Instinct: To goad into cannibalism

  • Despoil wholesome food

  • Amplify want and hunger

  • Whisper terrible thoughts from within

Wendigo Beast Solitary, Terrifying, Stealthy

Rend and bite (d10+2 damage) 16 HP 1 Armor

Close, Forceful, Messy

Gaunt and terrible, with skin pulled back on its bones. Darting, once-human eyes set back deep in their sockets. Tattered and cracked lips spread thinly over too-white teeth, with breath like rotting meat. This is what one becomes when one gives in to the wendigo’s call, when one dines on the flesh of one’s fellows and lets the spirit in. A vessel for gluttony, growing ever larger and stronger as it feeds. Instinct: To gorge itself

  • Unleash a horrid, bone-chilling howl

  • Drag off a lone straggler

  • Grow in strength, size, and hunger after feeding

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