[GP 1] Extraplanar Races

Text: Creative Commons Attribution 3.0 Unported licence.

Artwork: Tiefling Wizard and Bladeline Ranger, Michael Wight, created for Grim Portents, Creative Commons Attribution 3.0 Unported licence.

Extraplanar Races

An article by David Guyll

Bladeling Characters

Fighter

When you attack with a melee weapon with a range of close or hand, deal +2 damage.

Ranger

Your supernatural connection to your animal companion makes it tougher, increasing its armor by 1.

Bladeling Ranger

Thief

When you take damage from a character’s attack with a range of close or hand, deal 1d4 damage to that character.

Bladeling Advanced Moves

Iron Skin

You can apply your armor to attacks with the ignore armor tag that deal cold or fire damage.

Metalshaping

You can grow spikes from your hands. They can be used to create weapons with a range of Hand, Close, or Near.

Razor Storm

Once per battle you can unleash a burst of metallic shards. It affects everyone nearby, and you deal your damage twice.

Stormsoul Genasi Characters

Fighter

Attacks with your signature weapon gain the ignore armor tag.

Thief

When you hack and slash, with a result of 10+ you momentarily stun your victim. The next action made in response to it gains +1 forward.

Wizard

When you attack with your hands, you may use INT to hack and slash. If you hit, deal +1 damage

Tiefling Characters

Bard

When you spout lore about demons and devils, take +1 forward.

Fighter

When an enemy deals damage to you, your next attack against them deals +1d4 damage.

Thief

When you are in a shadowy environment, take +1 ongoing to defy danger

Wizard

When you cast a spell that inflicts fire damage, on a 7–9 you deal +1d4 damage, and on a 10+ you deal +1d6.

Tiefling Wizard

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