Microlite5E Monsters

In the PDF, this is with the rest of the Microlite5E materials. I spun it out for this blog post because people have shown an interest in it for non-Microlite5E games.

These rules are designed to make DMG-legal monsters. If you’re after monsters that are quick to create but have been rebalanced, try: http://forums.somethingawful.com/showthread.php?action=showpost&postid=447144677

Monster Creation

Choose a Challenge Rating

Challenge Rating

Proficiency Bonus

Hit Points

Armour Class

DPR Points

Attack Bonus/Save DC Bonus

1

+2

80

11

12

+1

2

+2

95

11

18

+1

3

+2

110

11

24

+2

4

+2

125

12

30

+3

5

+3

140

13

36

+4

6

+3

155

13

42

+4

7

+3

170

13

48

+4

8

+3

185

14

54

+5

9

+4

200

14

60

+5

10

+4

215

15

66

+5

11

+4

230

15

72

+6

12

+4

245

15

78

+6

13

+5

260

16

84

+6

14

+5

275

16

90

+6

15

+5

290

16

96

+6

16

+5

305

16

102

+7

17

+6

320

17

108

+8

18

+6

335

17

114

+8

19

+6

350

17

120

+8

20

+6

380

17

135

+8

21

+7

425

17

153

+9

22

+7

470

17

171

+9

23

+7

515

17

189

+9

24

+7

560

17

207

+10

25

+8

605

17

225

+10

26

+8

650

17

243

+10

27

+8

695

17

261

+11

28

+8

740

17

279

+11

29

+9

785

17

297

+11

30

+9

830

17

315

+12

Choose an approach

Offensive: +4 attacks and save DCs. Proficient in one of CON, DEX or WIS. Proficient in one of STR, INT, CHA.

Defensive: +4 AC. Proficient in one of CON, DEX or WIS. Proficient in one of STR, INT, CHA.

Balanced: +1 AC. +1 attacks and save DCs. Proficient in two of CON, DEX or WIS. Proficient in two of STR, INT, CHA.

Flying: +2 attacks and save DCs. Flight. Proficient in one of CON, DEX or WIS. Proficient in one of STR, INT, CHA.

Ability modifiers and skills

Treat the monster as proficient in a skill that is simply the monster’s name, so black dragons are proficient in all Black Dragon checks and stone giants are proficient in all Stone Giant checks.

What is the most remarkable ability of the monster? It gets a +4 modifier for that ability. What is its greatest weakness? It gets a -2 penalty for that ability. All other modifiers are +2.

Note that this ability does not affect damage, attack rolls, save DCs. It is used for (a) saving throws and (b) skill and ability checks only.

Powers

A monster’s save DC is 9 + the number listed in the table.

Choose an array. “DPR” is the number of DPR points that you have. So if you have 12 DPR points, a power that has “2 DPR” does 24 damage and one that has “0.5 DPR” does 6 damage.

Dragon: Breath weapon (once every 1d4+1 rounds as an action, 60-foot cone, DEX save to avoid damage, damage = DPR). Bite (basic melee attack, damage = ½ DPR).

Demon: Aura (all creatures within 5 feet take 0.3 DPR at the beginning of their turns). Trident (basic melee attack, damage = 0.6 DPR). Hellfire cannon (basic ranged attack, damage = 0.6 DPR).

Elemental: Death Throes (all creatures within 30 feet make a CON save or take 0.6 DPR when this monster dies). Smash (basic melee attack, damage = 0.6 DPR).

Beast: Multiattack (make one Claw attack and one Bite attack as an action). Claw (basic melee attack, damage = 0.5 DPR). Bite (basic melee attack, damage = 0.5 DPR).

Robot: Mind Surge (once every 3 rounds as an action, a single creature within 100 feet makes a WIS save or takes 0.7 DPR). Laser Beam (a single creature within 100 feet takes 0.35 DPR automatically). Circular Saw (basic melee attack, damage = 0.35 DPR).

Giant: Punch (basic melee attack, damage = 1 DPR). Boulder (basic ranged attack, damage = 1 DPR).

Resistances

If the monster has a substantial number of resistances or a small number of immunities, multiply its hit points by the following values: 0.5 (Challenge Rating 1-4), 0.7 (CR 5-10), 0.8 (CR 11-16), 1 (CR 17 and up).

I’ve created a monster!

I’m in the middle of a game, and it looks like the players are facing off against their former allies – the Wind Dukes. These spirits of the lower air craft their arms and armour from ceramics. They are deadly serious and committed to the fight against chaos.

1. Choose a CR

Since your characters are level 4, you choose CR 4. The monster has a proficiency bonus of +2, 125 HP, AC 12, DPR 30, +3 attack/save DC.

2. Choose an approach

Flying – so the Wind Duke gets +2 to attacks and save DCs, and flying. I choose for it to be proficient in DEX and CHA saves.

3. Ability modifiers and skills

Proficiency in Wind Duke
DEX +4, CON -2.

4. Powers

Elemental

WIND DUKE
Medium elemental, lawful neutral
AC 12; HP 125
Spd 30, flying 30
STR +2, DEX +4, CON -2, INT +2, WIS +2, CHA +2
Proficiencies (+2) Wind Duke (skills), DEX and Cha (saves)
Challenge 4

Explosion: If killed, there is an explosion. Creatures within 30 feet take 5d6 damage.

Actions
Smash +5 (2d10+7 dmg)


EDIT: Added details of how the save DC is calculated and the process in practice.

POSSIBLE EXPANSION: Create one monster per character, instead of one per party of four. Include XP tables. More options for Powers. More examples. Rules for elites and solos.

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