Microlite5E – a trim hack of 5E that’s backwards-compatible

Download Microlite5E here and let me know what you think.

Microlite20 was written by Robin V Stacey in 2006 with the goal of being:

… a trimmed-down, subminiature version of [Dungeons & Dragons third edition] that has been designed to be quick and easy to play. The goal was to create a simpler game, but one where all of the resources of [D&D] (monsters, spells, adventures and equipment) could be used without conversion.

Microlite5E is my attempt to do the same for Dungeons & Dragons fifth edition. It should make character creation very quick and reduce the number of fiddly bits that a player has to keep track of. Characters should be balanced with existing fifth edition characters and be able to complete normal fifth edition adventures.

Changes: Microlite5E keeps all class features, but simplifies weapon and armour choices, replaces skills with broader proficiencies, reduces races to a single feature, prompts an optimal ability modifier array and discards ability scores to use modifiers only.

It also comes with a two-page monster creation system that should make DMG-legal monsters.

Download link

An example character:

Sage Tiefling Monk.
STR +1, DEX +4, CON +2, INT +0, WIS +3, CHA -1.
HP 10, HD 1d8, AC 17, Saves proficient STR and DEX (+2), advantage on Tiefling
Two unarmed +6 (1d12+4), dart +6 (1d6+4)
Skills Tiefling, Monk, Sage
SQ unarmoured defence, martial artist; hellish rebuke 1/day, resist fire; Researcher
Equipment shortsword, 10 darts, dungeoneer’s pack, a bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, belt pouch (10gp)

And a character sheet: http://fossilbank.wdfiles.com/local–files/source%3Achris-sakkas/microlite5e%20character%20sheet.png

Advertisements

4 thoughts on “Microlite5E – a trim hack of 5E that’s backwards-compatible

  1. Hey, I’m working on my own Microlite20 5e, and I was wondering if you could give me permission to adapt you monster-building rules. I know you’ve licensed this under Creative Commons, but I’ve already licensed my work under the OGL. In order to avoid a legal headache, I was wondering if we could reach some sort of arrangement? (If not, would you have advice on how to have the two licenses happily co-exist in one work?)

    • Hey Roberto, that’s great – would you mind sending me a copy of your Microlite20 5E? I’d love to take a look at it (sanglorian@gmail.com).

      My strong personal preference is for Creative Commons Attribution-ShareAlike instead of or as well as the OGL (you can apply any number of copyright licences to your own work), but I’ve no real objections to you using any part of Microlite5E under the OGL.

      Declaration of Open Game Content: The entirety of Microlite5E that is copyright Chris Sakkas is released as Open Game Content under the Open Game License v1.0.

      SECTION 15
      Microlite5E, 2015 Chris Sakkas: https://grimportents.wordpress.com/2015/01/07/microlite5e-a-trim-hack-of-5e-thats-backwards-compatible/

      THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!

      OPEN GAME LICENSE Version 1.0a

      The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

      1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

      2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

      3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

      4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

      5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

      6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

      7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

      8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

      9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

      10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

      11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

      12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

      13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

      14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

      15 COPYRIGHT NOTICE
      Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
      Microlite5E, 2015 Chris Sakkas: https://grimportents.wordpress.com/2015/01/07/microlite5e-a-trim-hack-of-5e-thats-backwards-compatible/

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s